The TR Podcast 59.5: Eyefinity at Damage Labs

The Tech Report Podcast Date: March 4th, 2010

Time: 0:24:43

Hosted by Jordan Drake

Co-hosts: Scott Wasson with special guest Shane Parfitt

Download: MP3 (24MB)

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Show notes

In another exciting “.5” episode, Scott and Jordan give us the low-down on AMD’s Eyefinity6 technology. AMD’s traveling press team has just installed a six-display monster rig in Damage Labs, and Shane Parfitt of AMD joins Scott to talk about the graphics power needed to power twelve megapixels, not to mention bezel compensation, display grouping, and more.

Send in listener mail, and we’ll answer on the podcast. –

Tech discussion:

    Six-display Eyefinity rig lands in Damage Labs – Read more

That’s all, folks! We’ll see you on the next episode.

Comments closed
    • Aphasia
    • 10 years ago

    Well, i still want a something like a 30″ monitor in the middle, with a pair of smaller 4/3 1600×1200 on each side, oriented vertically. That would be a perfekt match.

    1200+2560+1200 x 1600

    Right now i run a 22″ Dell 1680×1050 as the vertical side monitor and it works dandy with production. But you would need a symmetrical sollution for most games.

    • TYS
    • 10 years ago

    Too bad you can’t plug this into six iPods and make an (almost) normal-sized screen.

    (Hey, I didn’t say it was practical.)

    • bdwilcox
    • 10 years ago

    Definitely want to keep this site in mind:

      • DrDillyBar
      • 10 years ago

      a classic for widescreen gaming.

    • leor
    • 10 years ago

    I’m interested in eyefinity that allows for different resolution displays.

    my current setup is a 3008 WFP with a pair of U2410s turned vertically on either side. even if i only got 1200×1600 on either one to make a uniform 1600 pixel height for a total of 4360 x 1600 that would be pretty cool.

    • bdwilcox
    • 10 years ago

    Call me when there’s hairline bezels.

    • Freon
    • 10 years ago

    So check my math.

    1920*1200*32(bitcolor)*4(anti-aliasing)*2(doublebuffered)*6(displays) = 442MB total frame buffer space
    (and 13.8 megapixels)

    Not sure if all my assumptions are right or not with regards to how antialiasing stores each sample or whatnot.

      • Damage
      • 10 years ago

      In this case, the display resolution is 1920×1080, not 1920×1200.

      You can’t really assume “x4” for multisampled antialiasing, either.

      But games have many buffers in them these days, in different color formats, for all kinds of things–HDR textures, stored results of shader math, shadowing, post-process effects, the works. You may be doing triple-buffering before outputting to the display(s), too.

      The fact that 1GB cards tend to fare better in some games than 512MB ones, especially with 4MP displays, ought to be a big hint that a 12MP display system may require more than 1GB for optimal performance.

        • Freon
        • 10 years ago

        Gotcha, I figured the waters had been muddied significantly on some of those items.

    • grantmeaname
    • 10 years ago

    So Cool!

    • glynor
    • 10 years ago

    Doing this with 6 nice HD projectors is where it’s at. No bezels. Seamless ultra-high resolution display.


      • indeego
      • 10 years ago

      A quick glance puts 1920 x 1080 DLP projector @ 308 Watts x 6 just for the projectors alone. It would probably need dedicated cooling anywhere South/North of the 45th parallelg{<.<}g

        • glynor
        • 10 years ago

        Hey, if you can afford the cost of 6 nice 1080p Christie or Barco projectors (and you’d want them because they have very nice pixel-alignment utilities with motorized lenses), then I suspect coughing up for some additional HVAC in the room is no big deal.

        But, I didn’t say it was REASONABLE… Just that it would be hella-awesome.

          • SHOES
          • 10 years ago

          I wanna see it… Someone do it!

      • NeelyCam
      • 10 years ago

      +5! Yes; looking at those black crossbars would piss me off in 60 seconds.

      Until they come up with LCDs you can stack for a truly continuous picture, Eyefinity is just a fad to me.

    • NarwhaleAu
    • 10 years ago

    …now I want one.

    $1400 for monitors is a lot though – looking forward to seeing some pictures so I can visualize just how much screen real estate that gives you.

    • codedivine
    • 10 years ago

    Jordan, in the RSS podcast feed, the wrong episode mp3 download is linked (59 instead of 59.5).

      • jdrake
      • 10 years ago

      Thanks for the tip! – just fixed the RSS feed.

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