Single page Print

Metro 2033
We decided to test Metro 2033 at multiple image quality levels rather than multiple resolutions, because there's quite a bit of opportunity to burden these GPUs simply using this game's more complex shader effects. We used three different quality presets built into the game's benchmark utility, with the performance-destroying advanced depth-of-field shader disabled and tessellation enabled in each case.

Dude, so, yeah. At the lower quality settings, the GeForces' higher geometry throughput with tessellation like totally puts them on top of the older Radeons. The situation evens out with higher-quality pixel shaders. But, check it, man. The Cayman cards are like handing it to the GeForces even at the lower quality levels. Righteous. You can feel that extra tessellation goodness.

Oh, and even though the older DX10 cards can't do tessellation at all and it's, like, totally unfair, they're still way slower.