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Our testing methods
As ever, we did our best to deliver clean benchmark numbers. Tests were run at least three times, and we reported the median results. Our test systems were configured like so:

Processor Intel Core i5-750
Motherboard Asus P7P55D
North bridge Intel P55 Express
South bridge
Memory size 4GB (2 DIMMs)
Memory type Kingston HyperX KHX2133C9AD3X2K2/4GX
DDR3 SDRAM at 1333MHz
Memory timings 9-9-9-24 1T
Chipset drivers INF update
Rapid Storage Technology
Audio Integrated Via VT1828S
with drivers
Hard drive Western Digital Caviar Black 1TB
Samsung Spinpoint F1 HD103UJ 1TB SATA
Power supply Corsair HX750W 750W
OS Windows 7 Ultimate x64 Edition
Service Pack 1


  Driver revision GPU core
Asus GeForce GTX 560 Ti DirectCU II GeForce 295.73 830 1000 1024
Asus GeForce GTX 570 DirectCU II GeForce 295.73 742 950 1280
Asus Radeon HD 6870 DirectCU Catalyst 8.95.5-120224a 915 1050 1024
XFX Radeon HD 6950 Catalyst 8.95.5-120224a 830 1300 1024
Asus Radeon HD 6970 DirectCU II Catalyst 8.95.5-120224a 890 1375 2048
Radeon HD 7850 Catalyst 8.95.5-120224a 860 1200 2048
Radeon HD 7870 GHz Edition Catalyst 8.95.5-120224a 1000 1200 2048
XFX Double D HD 7870 Black Edition Catalyst 8.95.5-120224a 1050 1250 2048
XFX Double D HD 7850 Black Edition Catalyst 8.95.5-120224a 975 1250 2048

Thanks to Asus, Corsair, Kingston, Intel, Samsung, and Western Digital for helping to outfit our test rigs with some of the finest hardware available. AMD, Nvidia, and the makers of the various products supplied the graphics cards for testing, as well.

Unless otherwise specified, image quality settings for the graphics cards were left at the control panel defaults. Vertical refresh sync (vsync) was disabled for all tests.

We used the following test applications:

Some further notes on our methods:

  • We used the Fraps utility to record frame rates while playing a 90-second sequence from the game. Although capturing frame rates while playing isn't precisely repeatable, we tried to make each run as similar as possible to all of the others. We tested each Fraps sequence five times per video card in order to counteract any variability. We've included frame-by-frame results from Fraps for each game, and in those plots, you're seeing the results from a single, representative pass through the test sequence.

  • We measured total system power consumption at the wall socket using a P3 Kill A Watt digital power meter. The monitor was plugged into a separate outlet, so its power draw was not part of our measurement. The cards were plugged into a motherboard on an open test bench.

    The idle measurements were taken at the Windows desktop with the Aero theme enabled. The cards were tested under load running Skyrim at its Ultra quality preset with FXAA enabled.

  • We measured noise levels on our test system, sitting on an open test bench, using a TES-52 digital sound level meter. The meter was held approximately 8" from the test system at a height even with the top of the video card.

    You can think of these noise level measurements much like our system power consumption tests, because the entire systems' noise levels were measured. Of course, noise levels will vary greatly in the real world along with the acoustic properties of the PC enclosure used, whether the enclosure provides adequate cooling to avoid a card's highest fan speeds, placement of the enclosure in the room, and a whole range of other variables. These results should give a reasonably good picture of comparative fan noise, though.

  • We used GPU-Z to log GPU temperatures during our load testing.

The tests and methods we employ are generally publicly available and reproducible. If you have questions about our methods, hit our forums to talk with us about them.