With Cyril reporting live from GDC in San Francisco, we kick off our program with a quick listener mail question before diving into the complete scoop on Microsoft’s long-awaited DirectX 12 API. We then move on to other GDC news, including Unreal Engine 4 and CryEngine’s subscription models and Intel’s new slew of enthusiast CPUs. Finally, Scott explains the ins and outs of our exciting new TR subscription model, before Geoff closes the show with his review of Crucial’s M550 SSD.
Send in listener mail, and we’ll answer on the podcast. – email@example.com
High Resolution Monitors? – from Matthew:
“Long time listener, first time caller. Here is my question. Why can you get a tablet (example Nexus 10) with a screen resolution of 2560×1600 or even a laptop screen that is 3200×1800 (Dell XPS 15”) but you cannot get 2560×1600 in a 24” inch monitor? Is it the manufacturers or a software problem? Some of us just cannot fit a 30in monitor on our desk but I would like to have a higher DPI display. Thanks for the quality work.”
DirectX 12 to support existing hardware; first games due in late 2015 – Read more
Unreal Engine 4 available to all for $19/month and 5% of gross – Read more
CryEngine joins the subscriptions club: royalty-free for $9.90/month – Read more
Teams picked: CryEngine gets Mantle, UE4 adds GameWorks support – Read more
Crytek demos CryEngine for Linux at GDC – Read more
Intel to renew commitment to desktop PCs with a slew of new CPUs – Read more
Intel shows portable all-in-one prototype, first Ready Mode app – Read more
Introducing TR subscriptions – Read more
Crucial’s M550 solid-state drive reviewed – Read more
That’s all, folks! We’ll see you on the next episode.