The TR Podcast 173: Torquing the Titan

Duration: 1:27:31

Hosted by: Jordan Drake

Co-Hosts: Scott Wasson, Geoff Gasior, and Jeff Kampman


RSS (MP3) | iTunes (MP3)


Show notes

Tune in to hear Scott talk quadcopters and the new Damagebox. Listen to the gang discuss the merits of Leap Motion’s hand tracking with VR. Marvel at Jeff K’s review of EVGA’s Torq mice. Swoon over Scott’s review of the GeForce Titan X. Snore during Geoff’s SSD review. I need a nap.

We’re still streaming each of our podcast recording sessions live on Twitch. If you want a combination of our dulcet tones and stunning visages, you’d do well to catch the next show live—or check out the YouTube edition of this episode below.

Send in listener mail, and we’ll answer on the podcast. –

Follow us on Twitter – ScottJordanGeoffThe Tech Report

Video edition

Listener mail

DX12? – from Mark:

“With DirectX 12 around the corner, I’ve started seeing mentions of “tier 2” and “tier 3″ support and confusion about which DX12 features each GPU vendors current and upcoming products will support. Can you shed some light on what the tier levels are and what they mean? Is there a tier 1 too and does any of it relate to DX11.2? Regarding features, will all current products be DX11.2 capable only, give partial DX12 support, or with future drivers support the full DX12 feature set with perhaps a performance hit for the privilege? Love the podcast, especially Scott’s long musings. Keep up the great work.”

Tech discussion

  • Quadcopters! – Read more

    The new Damagebox – Read more

    Logitech introduces MX Master mouse for office domination – Read more

    Leap Motion’s hand tracking comes to Razer’s VR headset – Read more

    EVGA’s Torq X5 and X10 mice reviewed – Read more

    Nvidia’s GeForce GTX Titan X graphics card reviewed – Read more

    OCZ’s Vector 180 solid-state drive reviewed – Read more

That’s all, folks! We’ll see you on the next episode.

Comments closed
    • odizzido
    • 5 years ago

    oh poor new jeff getting picked on.

    • balanarahul
    • 5 years ago

    For the next podcast: I’ve been reading that these ‘close to the metal’ APIs require much less driver support than before. Also Vulkan has more modern coding process that developers like. So would we see Vulkan get significant traction and support from devs?

      • Damage
      • 5 years ago

      We discussed some of this after GDC. You might find some answers here:

      [url<][/url<] I do think Vulkan could take some market share from DX12. However, my impression is that the development tools for Vulkan will need to bulk up compared to past versions of OpenGL in order for that to really happen.

        • balanarahul
        • 5 years ago

        Thanks for the reply. 🙂

        Edit: From what I have understood by watching Khorons’ video about Vulkan on YouTube, it wasn’t that developers were asking for a low level API, they were asking for an API with predictable behavior and going low level was the only realistic way of achieving that.

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