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Display testing
The basic specs of the display aren't likely to attract much attention. It has a standard 1920x1080 resolution and a very ordinary 60 Hz refresh rate. Depending on which configuration of the notebook users pick up, they'll either get an "IPS-level" display or a "wide-view" display. A quick look at the screen on our review unit from a sharp angle indicates that it's the "IPS-level" TN panel—a risible attempt to make this display sound like something it isn't. On the upside, a TN panel's response times might prove better than IPS for the kinds of fast action one might see on a gaming notebook.

To assess the quality of the display, we used an X-Rite i1 Display 2 colorimeter and the free-and-open source display testing tool DisplayCal.

The display's coverage results are pedestrian, but not problematic. DisplayCal reports that it covers 94.1% of the sRGB color space. Judging by the resulting graph, though, it looks like the display overshoots the sRGB color space in reds and greens. Gamers might not care, but folks targeting sRGB with their color-critical work might find that reds and greens aren't represented accurately on other displays that do conform to the sRGB gamut.

Another view of our display-profiling results suggests inaccuracy across the board, but especially in blues. Subjectively, the monitor's colors are vivid, but quite cool. These figures might improve with a calibration, but we're mostly interested in stock performance.

While the screen's average brightness is acceptable at 222 cd/m², its luminance uniformity isn't. The graph above shows peak brightness levels in cd/m² at various regions across the screen, and the results are notably inconsistent. In fifteen out of twenty-five zones of the screen, DisplayCal reported that the screen "exceeded nominal tolerance." Some hot spots near the center of the display and the expected dimming near the corners will likely contribute to any perception of non-uniformity. Still, the greatest variance from the center to the edges of this display is just about 15%, not a figure that gamers are likely to notice in practice.