Monster Hunter: World
Monster Hunter: World preyed upon the Radeon VII at 4K, but dropping the resolution back to 2560x1440 allows the Radeon to go from borderline unplayable frame rates to a perfectly enjoyable experience. The Radeon VII's frame rates come in just short of 60 FPS on average, and frame times remain consistently low for AMD's 7 nm baby across the board. The RTX 2080 comes a lot closer to delivering a near-perfect 60-FPS experience at 2560x1440, though, as evidenced not only by its average frame rate but also its 99th-percentile frame time.
These "time spent beyond X" graphs are meant to show "badness," those instances where animation may be less than fluid—or at least less than perfect. The formulas behind these graphs add up the amount of time our graphics card spends beyond certain frame-time thresholds, each with an important implication for gaming smoothness. To fully appreciate this data, recall that our graphics card tests all consist of one-minute test runs and that 1000 ms equals one second.
The 50-ms threshold is the most notable one, since it corresponds to a 20-FPS average. We figure if you're not rendering any faster than 20 FPS, even for a moment, then you're likely to perceive a slowdown. 33 ms correlates to 30 FPS, or a 30-Hz refresh rate. Go lower than that with vsync on, and you're into the bad voodoo of quantization slowdowns. Also, 16.7 ms correlates to 60 FPS, that golden mark that we'd like to achieve (or surpass) for each and every frame.
In less demanding or better-optimized titles, it's useful to look at our strictest graphs: 8.3 ms corresponds to 120 FPS, the lower end of what we'd consider a high-refresh-rate monitor. We've recently begun including an even more demanding 6.94-ms mark that corresponds to the 144-Hz maximum rate typical of today's high-refresh-rate gaming displays.
Our time-spent-beyond graphs let us put a point on just how close the RTX 2080 comes to delivering a perfectly smooth ride in this title. The RTX 2080 spends under two-tenths of a second on frames that take longer than 16.7 ms to render, while the Radeon VII spends nearly six seconds on such frames. Dropping back to 2560x1440 certainly renders Monster Hunter: World quite playable on the Radeon VII, and indeed, it's the best AMD card around for playing this title at that resolution. Still, the Radeon VII isn't beating out the GTX 1080 Ti for delivered smoothness in this title, much less the RTX 2080.