Witcher 3 (DirectX 11)
Our last DirectX 11 test is also one of our most demanding tests overall. We ran beloved third-person action-RPG Witcher 3 through our standard test in White Orchard using the game’s maximum in-game settings—without the controversial Hairworks—in 3840×2160 resolution. Things went better than expected, but worse than we hoped.
These are impressive results all the way around, at least if you ignore the two slowest cards. All six of our faster GPUs make the game quite enjoyable to play even at these demanding settings. The RTX 2080 Super runs out ahead of the pack as usual, while the GTX 1080 Ti and RTX 2070 Super are neck-and-neck—although the GTX 1080 Ti is a bit smoother.
Perhaps even more impressive is that the Radeon RX 5700 XT and RX 5700 both turn in phenomenally-smooth performances in this title, with the RX 5700 XT nearly matching the more powerful RTX 2070 Super’s 99th-percentile frametime. The GeForce cards suffer from a particular pacing problem that simply isn’t present on the Navi-based Radeons.
I can’t explain the GTX 1660 Ti’s terrible performance, but it was present in multiple test runs. It seems as though there’s a more serious problem with that game on that card, or perhaps there was an issue with our testing environment (although it doesn’t seem to have affected other games or cards). While the poor old Radeon RX 580 turned in an abysmal performance, it’s at least consistently awful.
This time around, we’re starting our badness investigation all the way down at the 50-ms mark. Almost every card spent a few milliseconds below 20 FPS. When we move up to the 33.3-ms threshold, only the two slowest cards have meaningful showings. At 16.7-ms, the coveted 60 FPS delineation, we see a lot more activity, but nothing really all that surprising. It is impressive that the RTX 2080 Super barely falls below 60 FPS in this title, even at 4K.