Far Cry 5 (DirectX 11)
Far Cry 5 turns a section of rural Montana into a para-military battlefield. The game remains a mainstay of our testing suite owing to its ability to really put the hurt on a graphics card. As with many of the rest of our games, our test path here was chosen for its reliability and repeatability, which unfortunately sacrifices a bit of “real-world-ness.” Just keep in mind that real gameplay will be a bit more tumultuous and demanding than our results here.
In this Gaming Evolved title, AMD’s Navi-based Radeon RX 5700 XT matches the GeForce RTX 2070 Super and the much larger GTX 1080 Ti in terms of 99th-percentile frame-times. Indeed, while the new Radeon’s absolute performance is behind that of the faster GeForces, it’s still excellent, and overall more consistent—which you can clearly see reflected in the Radeons’ smooth and flat frametime plots. This is a great showing for Navi.
Of course, the fastest card here is GeForce RTX 2080 Super, and it fairly creams the competition. Whether because of its high clock rate or its fast memory, it takes a commanding lead over the last-generation GTX 1080 Ti in both average FPS and 99th-percentile. The RTX 2070 Super acquits itself well, but that RX 5700 XT is creeping up uncomfortably close given the price differential in the two.
The GTX 1660 Ti turns in a playable experience, but we can’t help but think that an extra $50 could get you a real step up in the form of the Radeon RX 5700. AMD’s cheaper card turns in a small win over the more expensive RTX 2060 Super, here. Of course, we must reiterate that all of these cards put up a fantastic performance. As with Doom, only the RX 580 struggles with these settings—likely once more as a result of its small on-board memory.
Only the two slowest cards spend much time under 90 FPS in these tests, while our three fastest cards each spend less than ten seconds of their runs under 120 FPS. There’s not too much to comment on here, save that our RTX 2060 Super falls surprisingly far behind its siblings. Perhaps this game is even more shader-intensive than we suspected.