Warframe (DirectX 11)
Massively-multiplayer space ninja game Warframe sees players group up in four-person squads to complete a variety of cooperative missions using guns, blades, and magic-like powers across a variety of procedurally-generated and open-world environments. We tested by K-Driving across the Plains of Eidolon in the game’s Captura screenshot diorama for repeatability, because there are no enemies.
Warframe isn’t a particularly-demanding game overall, so we tested it in 4K resolution. The majority of the recent optimizations to the game have been in service of making it run smoothly on the Nintendo Switch. That system is based on Nvidia hardware, and that may explain why the green team takes the advantage here.
Still, the difference isn’t exactly stark, and the RX 5700 XT puts up an exceptionally smooth performance. Overall, we’d say even the RX 5700 is suitable for 4K in this game, as our test run is significantly more demanding than typical gameplay scenarios. The GeForce RTX 2070 Super also deserves mention, as while it trails the last-generation GeForce in average FPS, it nearly matches up in the 99th-percentile.
Warframe doesn’t use a lot of video RAM; even in 4K the game barely tops 3 GB. The RX 580’s poor performance here is simply because it’s an older and slower GPU.
Not many surprises in our threshold charts, although it’s worth noting that the GTX 1080 Ti actually dips below 60 FPS—however briefly. It is overall a less-consistent performance than we get out of our Turing-based cards. The distinction is fairly academic given how much less time it spends under 90 FPS compared to the RTX 2070 Super, though.
Meanwhile, the old Radeon RX 580 struggles to keep things above 30 FPS. These settings are really just too demanding for that GPU; as we said before, it really doesn’t deserve to be in the same lineup as the RTX 2080 Super. Speaking from personal experience, that very same card runs Warframe just beautifully in 1920×1080.