Our testing methods
All tests were run three times, and their results were averaged, using the following test systems.
|Processor||AMD Athlon XP 2600+|
|Front-side bus||333MHz (2x166MHz)|
|Motherboard||DFI LANParty NFII Ultra|
|Chipset||NVIDIA nForce2 Ultra 400|
|North bridge||nForce2 SPP|
|South bridge||nForce2 MCP|
|Chipset driver||NVIDIA 2.03|
|Memory size||512MB (2 DIMMs)|
|Memory type||Corsair XMS3000 PC2700 DDR SDRAM|
|Graphics||Radeon 9800 Pro 128MB|
Xtasy 9800 Pro 256MB
|GeForce FX 5800 256MB|
|Graphics driver||CATALYST 3.6||Detonator FX 45.23|
Maxtor 740X-6L 40GB 7200RPM ATA/133 hard drive
|Operating System||Windows XP Professional|
Service Pack 1, DirectX 9.0b
Today we'll be comparing the Xtasy 9800 Pro 256MB's performance with a Radeon 9800 Pro 128MB card from ATI and against the DustBuster, NVIDIA's GeForce FX 5800 Ultra. Despite the fact that we're using NVIDIA's latest (and supposedly cheat-free) 45.23 Detonators, we elected to create our own custom demos for a number of our game benchmarks. In the interest of transparency, we're also making our demos available for download.
In an attempt to stress the Xtasy 9800 Pro's 256MB of memory, I've run through our graphics suite with high-detail image quality settings, and also with a couple of levels of antialiasing and anisotropic filtering. All cards were tested with 4X antialiasing and 8X anisotropic filtering, and the Radeon cards were also tested with antialiasing and anisotropic filtering maxed out to 6X and 16X, respectively.
We used the following versions of our test applications:
- Comanche 4 demo benchmark
- Quake III Arena v1.31 with trdemo1.dm_67
- Wolfenstein: Enemy Territory with demo0000.dm_82
- Serious Sam SE v1.07 with Demo0003
- Unreal Tournament 2003 with trtest1.dem
- Splinter Cell v1.2 with TRKalinatekDemo.bin
- Jedi Knight II: Jedi Outcast with trtest1.dm_15
- SPECviewperf v7.1
The test systems' Windows desktop was set at 1024x768 in 32-bit color at a 75Hz screen refresh rate. Vertical refresh sync (vsync) was disabled for all tests.
All the tests and methods we employed are publicly available and reproducible. If you have questions about our methods, hit our forums to talk with us about them.