Single page Print

Benchmark results
We've presented our benchmark results in line graphs, and we've elected to test a full range of resolutions both with and without edge antialiasing and anisotropic texture filtering. That may seem deeply dorky to you as you look at some of these results, because in older games, none of these cards is straining at all at 1600x1200 without AA and aniso. However, I happen to think that format is illuminating, so bear with me. Sometimes, every once in a while, performance in a game is limited by something other than fill rate, and tests at lower resolutions will show that.

Unreal Tournament 2004

UT2004 seems to be limited to about 70 frames per second no matter what, but once we reach higher resolutions, even without AA and aniso, the gap between the GeForce 6800 Ultra and the older cards begins to become apparent. As the fill rate requirements grow, the NV40 pulls further and further away.

The above numbers were taken with the game's default settings. To better test these high-end cards, I also tried UT2004 will all the visual quality settings maxed out.

The UT announcer does a lot of cursing, but these cards don't seem to mind the highest settings one bit. Frame rates are barely affected.

Quake III Arena

Q3A isn't shy about reaching much higher framerates at low res than UT2004, and once we turn up the resolution and the eye candy, the GeForce 6800 Ultra starts to look like a monster.