Our testing methods
Our test system was configured like so:
|Processor||Athlon 64 3200+ 2.0GHz|
|Front-side bus||HT 16-bit/800MHz downstream|
HT 16-bit/800MHz upstream
|North bridge||VIA K8T800|
|South bridge||VIA VT8237|
|Chipset driver||VIA Hyperion 4.53|
|Memory size||1024MB (2 DIMMs)|
|Memory type||Corsair XMS3500 DDR SDRAM at 400MHz and 2-7-3-3 timings|
|Graphics||GeForce 6800 GT 256MB|
|Graphics driver||ForceWare 61.77|
Western Digital WD360GD 10,000RPM Serial ATA hard drive
|Operating System||Windows XP Professional|
Service Pack 2 and DirectX 9.0c
We used this CS: Source demo for testing. The game was tested with CS: Source's high-quality and "5 speaker" audio settings. Because my ancient SoundBlaster Live! only supports four-channel audio, it was tested with CS: Source's "4 speaker" audio setting. I've marked the Live!'s results with an asterisk to highlight this difference.
The test systems' Windows desktop was set at 1280x1024 in 32-bit color at a 75Hz screen refresh rate. Vertical refresh sync (vsync) was disabled for all tests.
If you have questions about our methods, hit our forums to talk with us about them.