Our testing methods
As ever, we did our best to deliver clean benchmark numbers. Tests were run at least twice, and the results were averaged.
Our test system was configured like so:
|Processor||Athlon 64 4000+ 2.4GHz|
|System bus||1GHz HyperTransport|
|Motherboard||Asus A8N-SLI Deluxe|
|North bridge||nForce4 SLI|
|Chipset drivers||SMBus driver 4.45|
IDE driver 5.18
|Memory size||1GB (2 DIMMs)|
|Memory type||OCZ EL PC3200 DDR SDRAM at 400MHz|
|CAS latency (CL)||2|
|RAS to CAS delay (tRCD)||2|
|RAS precharge (tRP)||2|
|Cycle time (tRAS)||5|
|Hard drive||Maxtor DiamondMax 10 250GB SATA 150|
with NVIDIA 4.60 drivers
|Graphics||GeForce 6800 Ultra 256MB PCI-E with ForceWare 77.62 drivers||Dual GeForce 6800 Ultra 256MB PCI-E with ForceWare 77.62 drivers||GeForce 7800 GTX 256MB PCI-E with ForceWare 77.62 drivers||Dual GeForce 7800 GTX 256MB PCI-E with ForceWare 77.62 drivers||Radeon X850 XT Platinum Edition PCI-E with Catalyst 5.6 drivers|
|OS||Windows XP Professional (32-bit)|
|OS updates||Service Pack 2|
Thanks to OCZ for providing us with memory for our testing. If you're looking to tweak out your system to the max and maybe overclock it a little, OCZ's RAM is definitely worth considering.
Unless otherwise specified, the image quality settings for both ATI and NVIDIA graphics cards were left at the control panel defaults.
The test systems' Windows desktops were set at 1280x1024 in 32-bit color at an 85Hz screen refresh rate. Vertical refresh sync (vsync) was disabled for all tests.
We used the following versions of our test applications:
- trdemo2 demos
- Far Cry 1.3 with tr1-volcano and tr3-pier demos
- Half-Life 2 with trboat and trtown demos
- Splinter Cell: Chaos Theory 1.03 with trpenthouse demo
- The Chronicles of Riddick: Escape from Butcher Bay 1.1 with trdemo4
- FutureMark 3DMark05 Build 120
- Battlefield 2 demo
- ShaderMark 2.1 build 129
- D3D FSAA Viewer 5
- D3D RightMark beta 4
- FRAPS 2.5.5
All the tests and methods we employed are publicly available and reproducible. If you have questions about our methods, hit our forums to talk with us about them.